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a pure OSA build on Hard or Impossible will *really* put some hair on your chest. Just remember which tech skills are useful and which aren't: hacking is god-tier maintenance is also great repair and modify, however, are utterly worthless unless you're playing co-op because there are plenty of auto-repair units and French-Epsteins to cover anything you would need those two skills for in a singleplayer game. The extra early loot from crates and the higher cyber module efficiency (value of starting skills) makes a big difference. and beyond that you'll just sort of pull away into cheeseland. That leaves you free to grab other useful skills early, and then you can safely ignore your tech stats for the next several decks and still have plenty of time to jack up Goggles' physical and weapon stats before you start running into anything really dangerous.Īn optimized Navy build will start off *slightly* less powerful in combat than a Marine, but you'll make up the difference by the end of Engineering at the very latest. you just get so much more stuff so much earlier. With Navy, you can start hacking crates and replicators (and, if you're on Easy, potentially turrets as well) before you've reached the end of MedSci. You can choose from three different branches of military service.Navy gives you immediate access to both basic weapon skills *and* hacking, which makes the game much, much easier than if you just pump up physical stats with the Marine path. The full version allows you to build your character in the 3D RPG character generation system. You can grow your character any way that you see fit by advancing your skill in the categories that you choose. In the demo, you will start with a smattering of weapon skills, tech skills, and cybernetics. Janice Polito has just arrived, telling you to come find her on Deck Four, but as you start your journey toward her, all you encounter are scenes of carnage and chaos the logs of the crew members that you find do not yet explain what has caused things to go so very wrong. Your character is one of the Rickenbacker's soldiers and, after training, the game starts as you find yourself waking from cold sleep aboard the Von Braun with no memory of the past weeks. The Rickenbacker is crewed by UNN Navy, Marines, and the OSA-experts in psionics.
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Later, a compromise is reached: a TriOptimum corporate starship, the Von Braun, is constructed, but on its maiden voyage it will be accompanied by a UNN heavy destroyer, the Rickenbacker, in case of any hostile alien encounters.
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TriOptimum scientists develop the theory for a faster-than-light starship drive, but the UNN is unwilling to allow TriOptimum sole access to the rest of the universe. It is 35 years after the destruction by an unnamed hacker of the TriOptimum-owned Citadel Station and Shodan, the rogue AI controlling it. System Shock 2 is the sequel to the award-winning original System Shock.
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